Apple’s Mac App Store goes live


Well it’s official girls and boys — Apple’s Mac App Store is live as of this morning, and obtainable to make use of and abuse by a Snow Leopard update (version 10.6.6 to be exact). The OS X application market takes the company’s wildly successful iOS App Store to its logical conclusion, bringing an orderly, structured app purchasing experience to desktops and laptops across the globe. The Store will launch with over 1,000 titles, including Apple standards like the iLife suite broken out in to separate parts (iPhoto, iMovie, GarageBand) selling for $14.99 each, Pages, Keynote, and Numbers for $19.99 apiece, and the bank-breaking Aperture for $79.99. Of coursework there’ll even be third-party apps present at launch, including Autodesk Sketchbook Pro, Pixelmator, Cheetah 3D, and Flight Control HD (yes, a port of the iPad version).

(courtesy stuffsneak.wordpress.com)
The application itself will be a separate application that functions much like the App Store, providing update notifications and a universal installation method. That method, mind you, will be part of the requirements for getting your application in to the store, along with Apple’s famous content policies — so we’re certain we’ll see some angry devs with painful rejection stories. Or perhaps not. they know that the company is planning on getting lots of familiar developers in to the Store, but they also know that some of what Apple is looking for may not gel with, say… Adobe’s installation procedures (or worse). Regardless, right now the number of apps obtainable is tiny, but you can expect it to grow rapid now that every Mac user will get a crack at this application. We’re going to be doing a much deeper dive on the experience and document back — until then, if you’re using it, let us know what you think in comments.

Thanks to engadget

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